The Pathfinder Roleplaying Game is a great game in that it takes a lot of what people love about D&D and makes it more streamlined and accessible. But, in some ways, it owes a lot to d20 and D&D 3.X, and some of that old formula just doesn’t feel as fresh as it used to. It’s time to take a look back and see where Pathfinder 2nd Edition is going and what new heights it’s capable of reaching.

In this post, we’ll look at the changes Pathfinder 2nd Edition makes to Pathfinder’s core mechanics and the places where it shines. We’ll discuss some new ideas to make the game more appealing to new players, but also to veterans who may be OK with the changes to Pathfinder’s core mechanics. What is worth returning to, and what isn’t?

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The creators of the Pathfinder role-playing game, Paizo Publishing, have done it again. This time, the publishing behemoth has published a new Pathfinder edition for gamers to enjoy.

Of course, Pathfinder 2nd Edition has seen a lot of changes. Whether it’s the core goblin race or the redesigned paladin class that has piqued your interest, Paizo has found a method to almost ensure that every experienced player will find something new to like in the new edition.

Without further ado, here are the top five improvements in Pathfinder 2nd Edition that you should be thrilled about.

1. The Skill Check System has been re-energized.

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For Pathfinder’s second edition, the game’s skill system has been entirely overhauled. When playing second edition, the first major difference you’ll notice is that there are much fewer abilities to select from.

Paizo has done a great job of trimming the bloat off the skill list. There are currently a total of 17 talents available for players to use. The newly added Occultism talent, for example, enables players to remember knowledge on mysticism and the apparently supernatural. Below is a complete list of the game’s abilities.

Occultism | Performance | Religion | Society | Stealth | Survival | Thievery | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival

With that in mind, the skill system has undergone even more drastic changes, which will likely take experienced Pathfinder players off surprise. There is now a separate branch devoted to skill feats. Furthermore, players may now develop their abilities beyond the skilled and untrained categories.

In the past, players had to spend a skill point in a talent of their choice in order to be trained in that skill. Training in a skill gave the player access to more of the skill’s characteristics as well as a significant skill check boost. While Pathfinder first edition included a few more skill customization options, the system’s foundation was built on skill levels. That has now changed.

Players may now, however, go beyond this framework. As you go through the game, you will be able to enhance your abilities by leveling them up from expert to legendary. You will be able to fulfill the sometimes difficult requirements associated with the more powerful skill feats by increasing your skill level in this manner.

Each even-numbered level you gain gives you another chance to choose a new skill accomplishment. The skill feats may be found here.

Overall, the skill system in Pathfinder 2nd Edition has progressed beyond the game’s first edition’s sometimes overcompensating numerical approach. Learning how to really master your talents now requires a more complex, yet frequently more rewarding approach.

2. The Champion Class has been updated.

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In the second edition, every class has been completely overhauled. To begin with, the Gunslinger class is no longer available. In addition, the traditional paladin class, which many experienced Pathfinder players are familiar with, has been renamed the Champion. But don’t be concerned. The Champion is a fantastic addition to the Pathfinder campaign setting.

Many characteristics of the Champion are shared with the all-too-familiar Paladin class. The Champion class, on the other hand, is a bit more flexible.

The Champion class may be used as a tank, a physical damage dealer, or even a support, making it ideal for almost any player seeking to multiclass. The Champion is a fantastic place to start if you’re interested about how Paizo improved on the game’s initial classes.

3. A more straightforward action economy

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The game’s action economics system is one of the main problems that many Pathfinder 1st Edition players have raised over the years. A player must balance their movement turn, action, free action, fast action, and so on in order to finish a turn in battle. At times, the system may be perplexing. But that is no longer the case.

Pathfinder: Second Edition now uses a three-action economics system. Would you want to make three consecutive moves with your character? You can now. Do you want to brutalize your opponent with three attacks in a row? It’s now feasible.

The new action economy is, in general, short, sweet, and to the point. For Pathfinder gamers, this is a huge victory.

4. Combat Feats Have Been Revised

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In Pathfinder, there are now a plethora of feats to select from. Fortunately, Paizo’s creative brains have found out a method to keep the pandemonium under control.

As you progress through the second edition of Pathfinder, you will get access to new skill feats, ancestry feats, general feats, and class feats. You don’t have to worry about picking from a pool of hundreds of feats every time you acquire a level since all of these feats are selected at various times.

Combat feats have been renamed class feats by Paizo. As a result, each fighting feat is now specifically tailored to each class. This gives the user a far wider range of customisation choices, as well as a bigger selection of really effective alternatives to pick from. Check out the barbarian’s class abilities, for example.

5. Goblins Aren’t Going Away

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Although many of the races in Pathfinder’s second edition have been renamed as ancestries, many of their characteristics have remained the same. However, when you level your character, there is now a specific branch of feats for personalizing your genealogy.

However, the number of races accessible has shrunk somewhat. Half-orc and half-elf races are no longer accessible as basic classes, although you may still choose them from your heritage choices. The goblin, on the other hand, has now been included as one of the basic races for the second expansion.

The goblin heritage will provide a unique experience for players, since the planet of Golarion is likely to regard them differently from the other ancestries. More information about goblin ancestry may be found here.

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